Choose your fighter

Classes

Sixteen classes in two halls. Walk into the Warriors Hall or the Mages Hall in the Hub and step on a class pad to pick one. Every class has its own weapons, armour and two abilities, and you can switch between matches.

The Knight shrine in the Warriors Hall

Warriors Hall · Frontline Leader

Knight

LEAD THE CHARGE

Walk in, take hits, knock them down.

  • Shield BashSlam nearby enemies back and slow them.
  • Stand Your GroundTake less damage. Bash harder.
  • 10 hearts
  • Oathkeeper · Iron Sword
The Berserker shrine in the Warriors Hall

Warriors Hall · All-Out Attacker

Berserker

GIVE IN TO FURY

Hit harder while you fight. You also take more damage.

  • Savage SwingWide swing. Hits up to 3 nearby enemies.
  • Berserker's FuryMore damage and speed. Take more.
  • 10 hearts
  • Bloodwake · Netherite Axe
The Guardian shrine in the Warriors Hall

Warriors Hall · Human Shield

Guardian

HOLD THE LINE

Tank the hit, then throw them off you.

  • Last BastionTake half damage. Then slam everyone nearby.
  • Hold the LineKnock back. Stronger in Last Bastion.
  • 10 hearts
  • Aegisbreaker · Copper Axe
The Ranger shrine in the Warriors Hall

Warriors Hall · Long-Range Shooter

Ranger

OWN THE DISTANCE

Stay far. Mark a target. Hit harder with bow and crossbow.

  • Hunter's MarkMark whoever you aim at. Shots hit harder.
  • ArrowstormNext 3 crossbow shots fire 7 bolts.
  • 10 hearts
  • Longshot · Bow
  • Trailblade · Sword
  • Falcon's Call · Crossbow
  • Falcon Bolts x12
The Lancer shrine in the Warriors Hall

Warriors Hall · Reach Fighter

Lancer

CONTROL THE DISTANCE

Your spear hits from farther than they expect.

  • Cavalry ChargeRide a horse 4s. Hit foes to drag them.
  • BracePlant your spear. Block and shove a hit.
  • 10 hearts
  • Longreach · Netherite Spear
The Duelist shrine in the Warriors Hall

Warriors Hall · Counter-Puncher

Duelist

TIMING IS EVERYTHING

Wait for their swing, then make them regret it.

  • DashClose in, or slip away.
  • CounterBlock a hit, then strike for {counter}.
  • 10 hearts
  • Final Word · Netherite Sword
The Assassin shrine in the Warriors Hall

Warriors Hall · Sneak & Strike

Assassin

STRIKE FROM THE SHADOWS

Vanish, relocate, hit from behind.

  • VanishInvisible. Breaks on attack, shot, pearl, or hit.
  • BackstabNext hit from behind deals +{backstab}.
  • 10 hearts
  • Nightfang · Iron Sword
  • Shadowpiercer · Crossbow
  • Spectral Bolts x12
  • Voidstep Pearls x5
The Poseidon shrine in the Warriors Hall

Warriors Hall · Water Commander

Poseidon

COMMAND THE TIDE

Pull enemies in, then dash through them faster.

  • RushDash forward, even on land. Trident in hand.
  • UndertowPull foes in. Your next Rush is faster.
  • 10 hearts
  • Tidecaller · Trident
The Warden shrine in the Mages Hall

Mages Hall · Ability Breaker

Warden

SET THE RULES

Stop their special moves. You pick who gets shut down.

  • BlackoutStop one enemy from using abilities for 5s.
  • ShockwaveBlast nearby foes. Lock abilities for 2s.
  • 10 hearts
  • Warden Blade · Copper Sword
The Frostborn shrine in the Mages Hall

Mages Hall · Field Freezer

Frostborn

FREEZE THE FIELD

Freeze your enemies, then take them down.

  • Ice BeamFire ice. Freezes foes already slowed by frost.
  • WhiteoutSlows and hurts foes. Puts out ally fire.
  • 10 hearts
  • Frostbite · Iron Sword
  • Snowballs
  • Hailstone (freezes everyone it hits, one per life)
The Pyromancer shrine in the Mages Hall

Mages Hall · Fire Starter

Pyromancer

LET IT BURN

Set the field alight and keep them burning.

  • FireballHurl fire that explodes on impact.
  • CombustionExplode burning foes for {combustion}.
  • 10 hearts
  • Emberbrand · Golden Sword
The Alchemist shrine in the Mages Hall

Mages Hall · Potion Master

Alchemist

BREW CHAOS

Throw potions to poison, trap and heal.

  • CatalystYour next potion leaves a lingering cloud.
  • Restock+1 Venom, Binding, and Heal flask.
  • 10 hearts
  • Plaguebringer · Stone Sword
  • The Injector · Crossbow
  • Weakness Bolts x12
  • Venom · Binding · Heal flasks
The Stormcaller shrine in the Mages Hall

Mages Hall · Lightning Bringer

Stormcaller

CALL THE STORM

Zap several enemies, then finish with your trident.

  • Lightning StrikeLightning leaps from enemy to enemy.
  • OverchargeNext hit deals bonus damage. Don't miss.
  • 10 hearts
  • Thunderfall · Trident
The Necromancer shrine in the Mages Hall

Mages Hall · Soul Collector

Necromancer

RISE AGAIN

Kills give Souls. Save 2 to rise and keep your killstreak.

  • Soul BoltBolt that withers, slows, and heals you.
  • ReanimateSpend 2 Souls to come back after dying.
  • 9 hearts
  • Gravepiercer · Crossbow
  • Graveblade · Stone Sword
  • Grave Bolts
The Geomancer shrine in the Mages Hall

Mages Hall · Ground Shaper

Geomancer

SHAPE THE LAND

Raise walls. Split the ground. Own the map.

  • Fault LineTear the ground ahead. Hits foes in the path.
  • Crystal WallRaise a wall. Fault Line it to explode.
  • 10 hearts
  • Earthshaper · Netherite Pickaxe
The Acrobat shrine in the Mages Hall

Mages Hall · Sky Dancer

Acrobat

OWN THE AIR

Live upstairs. Vault up, then smash down from the sky.

  • VaultLaunch up and over the fight.
  • Meteor StrikeNext smash hits harder. Sneak to dive.
  • 9 hearts
  • Skybreaker · Mace
  • Gale Charges x6